FC27Version 3
Full Manual Realistic
Este set de sliders es un intento de llevar el full manual al siguiente nivel, que el peso del partido se note, se aprecien inercias y situaciones reales en la medida que el videojuego nos lo permite. He puesto una configuración de CPU, pero se puede usar la Táctica, yo las voy alternando para probar.
- DifficultyLegendary
- Half length6 minutes
- CameraTáctica · height 0 · zoom 20
Values
The gray mark is the game's factory preset — anything that strays from it is what the author changed. Tap a number to comment on it.
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- User
- Opponent CPU
- Teammate CPU
- Factory default
Speed
UserOpponent CPU
- Sprint Speed
- Acceleration
Shooting
UserOpponent CPU
- All Shooting Errors
- All Shooting Speed/Height
- Regular Shot Error
- Regular Shot Speed
- Finesse Shot Error
- Finesse Shot Speed
- Chip Shot Error
- Chip Shot Height
- Low Driven Shot Error
- Low Driven Shot Speed
- Power Shot Error
- Power Shot Speed
- Header Shot Error
Passing
UserOpponent CPU
- All Passing Errors
- All Passing Speed/Height
- Normal Ground Pass Error
- Normal Ground Pass Speed
- Header Pass Error
- Through Ground Pass Error
- Through Ground Pass Speed
- Lobbed Through Pass Error
- Lobbed Through Pass Height
- Regular Lob Pass Error
- Regular Lob Pass Height
- Cross Error
- Cross Height
Injuries
UserOpponent CPU
- Injury Frequency
- Injury Severity
Goalkeeping
UserOpponent CPU
- Goalkeeper Ability
- GK Deflection Error
Team positioning
UserOpponent CPU
- Marking
- Run Frequency
- Line Height
- Line Length
- Line Width
- Fullback Positioning
Ball control
UserOpponent CPU
- Power BarOpponent CPU—
- First Touch Control Error
- Intercept Error
- Ball Deflection Error
- Jog Dribbling
- Sprint Dribbling
- Controlled Sprint Dribbling
Defending
UserOpponent CPU
- Tackle Assistance
- Physicality Impact
- Regular Jockey Speed
- Sprint Jockey Speed
CPU controls
CustomOpponent CPUTeammate CPU
- Defending Aggression
- Standing Tackle Frequency
- Slide Tackle Frequency
- Professional Foul Frequency
- Build-Up Speed
- Normal Shot Frequency
- Chip Shot Frequency
- Low Driven Shot Frequency
- Finesse Shot Frequency
- Long Shot Frequency
- Power Shot Frequency
- First Touch Pass Frequency
- Normal Cross Frequency
- Early Cross Frequency
- Dribble Frequency
- Skill Move Frequency
How it changed
History
- v3October 19, 202613 values changed
- Sprint SpeedUser36 → 37+1
- Sprint SpeedOpponent CPU36 → 37+1
- AccelerationUser47 → 46-1
- AccelerationOpponent CPU47 → 46-1
- Normal Ground Pass SpeedUser36 → 38+2
- MarkingUser55 → 51-4
- MarkingOpponent CPU55 → 45-10
- First Touch Control ErrorUser99 → 80-19
- First Touch Control ErrorOpponent CPU99 → 80-19
- Ball Deflection ErrorUser99 → 80-19
- Ball Deflection ErrorOpponent CPU99 → 80-19
- Physicality ImpactUser99 → 90-9
- Physicality ImpactOpponent CPU99 → 90-9
- v2October 4, 202615 values changed
- Defending AggressionOpponent CPU60 → 55-5
- Defending AggressionTeammate CPU68 → 50-18
- Standing Tackle FrequencyOpponent CPU70 → 60-10
- Standing Tackle FrequencyTeammate CPU75 → 50-25
- Slide Tackle FrequencyTeammate CPU57 → 50-7
- Professional Foul FrequencyTeammate CPU55 → 50-5
- Build-Up SpeedTeammate CPU89 → 50-39
- Normal Shot FrequencyTeammate CPU39 → 50+11
- Chip Shot FrequencyTeammate CPU53 → 50-3
- Low Driven Shot FrequencyTeammate CPU46 → 50+4
- Finesse Shot FrequencyTeammate CPU38 → 50+12
- Long Shot FrequencyTeammate CPU40 → 50+10
- Power Shot FrequencyTeammate CPU46 → 50+4
- First Touch Pass FrequencyTeammate CPU60 → 50-10
- Skill Move FrequencyTeammate CPU65 → 51-14
About the set
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